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dc.contributor.authorMejía, Raúl Men_US
dc.contributor.authorCabrera, Noeliaen_US
dc.contributor.authorForsyth, Susanen_US
dc.contributor.authorPérez, Adrianaen_US
dc.contributor.authorSargent, James Den_US
dc.contributor.authorThrasher, James Fen_US
dc.contributor.authorPeña, Lorenaen_US
dc.date.accessioned2019-05-15T12:23:11Z-
dc.date.available2019-05-15T12:23:11Z-
dc.date.issued2018-07-20-
dc.identifier.urihttp://repositorio.cedes.org/handle/123456789/4489-
dc.description.abstractBackground Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina. Methods Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents’ tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use of video games, rebelliousness, sensation seeking and ‘technophilia’. Results Of the 3114 students who participated, 92% of boys (1685/1802) and 56% of girls (737/1312) played video games and were included in the analytical sample. The prevalence of smoking was 13.8% among boys and 22.0% among girls; 74.5% of boys played video games more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco content in video games compared with no exposure was independently associated with current smoking among girls (OR 1.78; 95% CI 1.02 to 3.09) but not among boys (OR 0.98; 95% CI 0.64 to 1.51). Conclusions Greater exposure to tobacco content in video games was associated with higher likelihood of smoking among Argentine girls who play video games, suggesting the need for policies that limit these exposures.en_US
dc.description.sponsorshipÁrea de Salud, Economía y Sociedades
dc.language.isoenen_US
dc.publisher1468-3318en_US
dc.subjectPublicidad de Productos Derivados del Tabacoen_US
dc.subjectTABACOen_US
dc.subjectJuegos de Videoen_US
dc.subjectArgentinaen_US
dc.subjectAdolescentesen_US
dc.subjectADOLESCENCIAen_US
dc.titleExposure to tobacco in video games and smoking among gamers in Argentinaen_US
dc.typeArtículoen_US
dc.identifier.doi1468-3318-
dc.identifier.doi10.1136/tobaccocontrol-2017-053973-
dc.identifier.doihttp://dx.doi.org/10.1136/tobaccocontrol-2017-053973-
dc.identifier.pmid30030410-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.author.deptCEDES. Centro de Estudios de Estado y Sociedad-
crisitem.author.deptÁrea de Salud, Economía y Sociedad-
crisitem.author.parentorgCEDES. Centro de Estudios de Estado y Sociedad-
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